Methods
# show(config) → {undefined}
Shows the default dialog window based the supplied config.
The dialog window can be set to appear at the "TOP", "CENTER", or "BOTTOM"
of the screen. It can also be supplied with an image for the blinking next
marker, a profile image of the speaker, and a typing sound that plays while
it is animating.
Note: The current hardcoded next key is "E".
Parameters:
Name | Type | Description |
---|---|---|
config |
Object |
undefined
Example
let config = {
position: "CENTER",
advancementKey: "E",
nextMarkerImage: "next_marker.png",
profileImage: rpgcode.getCharacter().graphics["PROFILE"],
typingSound: "typing_loop.wav",
text: "Hello, this text will be wrote to the window like a type-writer."
};
await dialog.show(config);